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SpinTracer 1.2

Creative Performance Doppler

Engaging Audio Motion

SpinTracer enables real-time control of sound, allowing you to move audio through three-dimensional space with your mouse movements. The integrated creative motion engine provides a dynamic layer for manipulating these sources into mesmerizing geometric patterns or random, swarm-like textures.

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Trailer

Walk Through

New in Version 1.2

A sure-fire way to make sounds more interesting is to apply movement and Spintracer is my new favorite method. Not only can it be natural and subtle, it can get… Read More »

David Farmer
Sound DesignerLOTR, The Hobbit, Avengers, Ant-Man, King Kong, Mortal Kombat

SpinTracer is wild! It’s an incredible tool for crafting dynamic textures and organic whooshes. Powerful, intuitive, and genuinely fun to use.

Malte Bieler
Sound DesignerA Quiet Place Part II, Space Jam: A New Legacy, The Creator, Joker: Folie à Deux, Transformers: Rise of the Beasts

Audio Demos

Dive into our captivating audio examples and discover the true power of SpinTracer

Real-Time Control

Explore SpinTracer’s cutting-edge physics engine for precise control over sound movement in 3D space. Set dimensions, adjust speed, and steer with gravitational force. The sound object’s movement is not just an approximation but a true-to-life representation of Doppler shifts, realized in real-time.

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Motion Engine

SpinTracer features an advanced motion engine. Utilize it to sculpt mesmerizing circular motion patterns for your tracks, or infuse them with organic, swarm-like textures in random mode.

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16 Objects & Input Channels

SpinTracer v1.2 enables the orchestration of up to 16 sound objects. Assign up to 16 separate input channels to each Orb. Important:16 Channel Input is currently supported and tested for: Reaper, ProTools, Ableton and Cubase.

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Reflections and Binaural Panning

SpinTracer elevates spatial audio realism by integrating floor reflections and binaural panning into its sophisticated Doppler engine. Initially pioneered in our DopplerPRO plugin, this technology has now been adapted for each sound orb, enabling realistic simulations of sound waves bouncing off the floor and precise spatial audio positioning.

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